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Twisted Swarms

I came across an interesting problem in a previous post where boids would get stuck while trying to “vote” on the rotation of a shape. Let’s explore different voting mechanisms in a swarm and see w...

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Shaping Swarms in Simulation

Introduction Swarms with a large number of agents are beautiful to behold. For example, birds fly in flocks, and specifically, Starlings sometimes fly together in groups of thousands (it has a spec...

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Simple Bee-Inspired Swarming

Inspiration The decentralized nature of bees is fascinating, especially in the event of swarming. Swarming is the process of a swarm splitting into two, one group follows the old queen out of the n...

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A Control Principle Used by Ants and the Internet

Ants One day a biologist is studying ants, then she notices that the ants stop leaving the nest when food becomes scarce. This seems obvious, that’s what they should be doing, but the tricky bit is...

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Simulated Economy (6)

More goods, more cities Lets have four different markets in four different cities. We now have wood, chairs, thread, and beds. Wood can be used to build chairs, and wood and thread can be used to m...

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Simulated Economy (5)

Geographic separation What we want is the separation of economies which are in separate cities. In a forested city we would expect the price of wood to be lower then in other cities. In a city whic...

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Simulated Economy (4)

Inflation Everyone seems to know that when the government prints too much money it causes inflation, but why? If everyone suddenly doubled their money, they would be willing to buy more, increasing...

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Simulated Economy (3)

Multiple Markets Lets start with just two markets. We’ll have wood and chairs, with wood being used to build chairs. But first lets just look at the two markets uncoupled, each with personal values...

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Simulated Economy (2)

Roundless Currently the economy uses buy/sell rounds in order to match up buyers and sellers, but this won’t work in our final simulation. A simulated RPG economy will have buyers that somewhat ran...

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Simulated Economy (1)

Concept Motivation Imagine an open world RPG where your actions affect the price of goods, the markets reacting to anything the player may do (burn down wheat fields, cost of food increases; kill t...

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