Ants One day a biologist is studying ants, then she notices that the ants stop leaving the nest when food becomes scarce. This seems obvious, that’s what they should be doing, but the tricky bit is...
More goods, more cities Lets have four different markets in four different cities. We now have wood, chairs, thread, and beds. Wood can be used to build chairs, and wood and thread can be used to m...
Geographic separation What we want is the separation of economies which are in separate cities. In a forested city we would expect the price of wood to be lower then in other cities. In a city whic...
Inflation Everyone seems to know that when the government prints too much money it causes inflation, but why? If everyone suddenly doubled their money, they would be willing to buy more, increasing...
Multiple Markets Lets start with just two markets. We’ll have wood and chairs, with wood being used to build chairs. But first lets just look at the two markets uncoupled, each with personal values...
Roundless Currently the economy uses buy/sell rounds in order to match up buyers and sellers, but this won’t work in our final simulation. A simulated RPG economy will have buyers that somewhat ran...
Concept Motivation Imagine an open world RPG where your actions affect the price of goods (and in turn other events: Burning a farm creates higher food prices, then people spend more on food, leavi...
This will be a list of interesting modifications you can make to the code in response to some security concerns. A quick overview of public keys A person can generate a pair of keys, a priva...
Concept The first thing we should do is create an identity for each user, that way people know who the messages are coming from (this is separate from NodeID, but had we not hidden NodeID under abs...
Concept Keeping track of all the code in your head can become very difficult very quickly. Let us abstract away everything our flood fill network is doing, and just make it easy to build on top of....
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